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18:03, 18th May 2024 (GMT+0)

01: House Creation.

Posted by Shai HuludFor group 0
Shai Hulud
GM, 100 posts
Walk without rhythm and
you won't attract a worm.
Thu 2 May 2024
at 00:56
  • msg #165

01: House Creation

In reply to Eklo (msg # 164):

It's your fellow players you need to convince, not me. I'm merely pointing out the pros and cons of particular choices. I can always assign the numbers myself, if you all don't reach a consensus. ~_^
Vidad
player, 17 posts
Thu 2 May 2024
at 14:58
  • msg #166

01: House Creation

Hi all, I'm not online much at the moment as my special needs son is currently in the hospital with a respiratory infection. I'm happy to run with whatever folks agree on until my return, which will hopefully be soon. Thanks for your patience.
Shai Hulud
GM, 101 posts
Walk without rhythm and
you won't attract a worm.
Thu 2 May 2024
at 15:50
  • msg #167

01: House Creation

Don't worry about us, Vidad. Here's to your son's swift recovery.
Farok
player, 14 posts
Sat 4 May 2024
at 16:25
  • msg #168

01: House Creation

8. Discipline
7. Understand
6. Communicate
5. Move
4. Battle
Shai Hulud
GM, 102 posts
Walk without rhythm and
you won't attract a worm.
Sat 4 May 2024
at 16:59
  • msg #169

01: House Creation

Where we are currently at in choosing House skills:

EkloFarokKwynaLoyxoVidad 
DisciplineDisciplineUnderstandUnderstandn/a8
UnderstandUnderstandMoveMoven/a7
BattleCommunicateCommunicateCommunicaten/a6
MoveMoveDisciplineDisciplinen/a5
CommunicateBattleBattleBattlen/a4

Kwyna:
I agree with Loyxo's assessment, actually.

Farok
player, 15 posts
Sat 4 May 2024
at 21:24
  • msg #170

01: House Creation

I'm happy with Loxyo's ordering.
Shai Hulud
GM, 103 posts
Walk without rhythm and
you won't attract a worm.
Sat 4 May 2024
at 23:19
  • msg #171

01: House Creation

If we add values up, we get the totals below. Could argue for swapping Move and Communicate on the basis of Communicate having three votes at 6 what with Move being more a split decision.

Understand = 7 + 7 + 8 +8 = 30
Discipline = 8 + 8 + 5 + 5 = 26
Move = 7 + 7 + 5 + 5 = 24
Communicate = 4 + 6 + 6 + 6 = 22
Battle = 6 + 4 + 4 + 4 = 18

Kwyna
player, 19 posts
Sun 5 May 2024
at 14:40
  • msg #172

01: House Creation

Well, this average looks fine to me.
Eklo
player, 42 posts
"Prophets have a way...
...of dying by violence."
Sun 5 May 2024
at 16:13
  • msg #173

01: House Creation

Looks to me like Loyxo got three votes though, which would be the majority.
Shai Hulud
GM, 104 posts
Walk without rhythm and
you won't attract a worm.
Mon 6 May 2024
at 09:23
  • msg #174

01: House Creation

I didn't want to do a simple majority thing, since this is a bit more elaborate. This to me is more effective and collective, an amalgamation of everyone's contributions.
Shai Hulud
GM, 105 posts
Walk without rhythm and
you won't attract a worm.
Tue 7 May 2024
at 10:03
  • msg #175

01: House Creation

Loyxo has not checked in or contributed for more than two weeks. I have therefore removed them from the game.

Given how slow the discussion has become, is there any reason to continue? Interest seems to have totally waned.
Eklo
player, 43 posts
"Prophets have a way...
...of dying by violence."
Tue 7 May 2024
at 12:28
  • msg #176

01: House Creation

I'm still totally invested.
Kwyna
player, 20 posts
Tue 7 May 2024
at 12:58
  • msg #177

01: House Creation

I still am, and that's saying a lot since I've actually read the book and wasn't particularly impressed with the system XD

I'll be honest and say that I thought the reason we were taking so long to jump in is that you as the GM wanted to weed out the unreliable folk. Which I don't mind at all.
Shai Hulud
GM, 106 posts
Walk without rhythm and
you won't attract a worm.
Tue 7 May 2024
at 13:19
  • msg #178

01: House Creation

Kwyna:
I thought the reason we were taking so long to jump in is that you as the GM wanted to weed out the unreliable folk.

There frankly is no 'jumping in' with Dune apart from using Agents Of Dune and having the House and characters already established. The process of House creation is neither quick nor easy if you want a solid foundation for one's campaign. An original House requires time and effort to fit into the setting. Dune isn't generic science-fiction or space opera. You need to have a clear idea how one's House fits into the greater scheme of things. I've tried to give a sense of the collaboration we'd have in a face-to-face game, but it's easier to achieve consensus around a table than it is in play-by-post.
Shai Hulud
GM, 107 posts
Walk without rhythm and
you won't attract a worm.
Tue 7 May 2024
at 13:54
  • msg #179

01: House Creation

Kwyna:
I've actually read the book and wasn't particularly impressed with the system.

Don't really have a choice, though. None of the previous attempts at rules for a Dune roleplaying game were complete.
Farok
player, 16 posts
Tue 7 May 2024
at 17:20
  • msg #180

01: House Creation

I'm definitely here and if I was slow it was due to my travel, not disinterest.
Kwyna
player, 21 posts
Tue 7 May 2024
at 21:18
  • msg #181

01: House Creation

Oh I don't disagree at all, if anything it feels a lot faster (mechanics-wise) then ASOIAF and to be fair I did have a blast using those rules (though the end result was often pretty confusing- looking at you, castles and villages!).

Honestly I picked up the older Dune set at some point but didn't get to read it, will eventually get to that for my (never-ending...) research.
Shai Hulud
GM, 108 posts
Walk without rhythm and
you won't attract a worm.
Tue 7 May 2024
at 21:53
  • msg #182

01: House Creation

In reply to Kwyna (msg # 181):

The 'older Dune set' was Dune: Chronicles Of The Imperium. It used Decipher's CODA system, the same one as their Star Trek and Lord Of The Rings games.
Kwyna
player, 22 posts
Wed 8 May 2024
at 08:37
  • msg #183

01: House Creation

Aaah yes, I had read some ST, which explains why it felt familiar.

Funny how ST and Dune seem to end up in the same systems, though they are diametrically opposed philosophy wise!
Shai Hulud
GM, 109 posts
Walk without rhythm and
you won't attract a worm.
Wed 8 May 2024
at 10:32
  • msg #184

01: House Creation

In reply to Kwyna (msg # 183):

Federation culture is certainly not at all like Imperial culture. Dune's setting has more in common with Star Trek's aliens and adversaries.
Eklo
player, 44 posts
"Prophets have a way...
...of dying by violence."
Mon 13 May 2024
at 16:06
  • msg #185

01: House Creation

So, if that stuff was decided by averages, what is the next step?
Kwyna
player, 23 posts
Wed 15 May 2024
at 11:23
  • msg #186

01: House Creation

Hello, I will be on vacation from tomorrow until Sunday, so I can post on Monday!
Shai Hulud
GM, 110 posts
Walk without rhythm and
you won't attract a worm.
Thu 16 May 2024
at 15:54
  • msg #187

01: House Creation

Next up is choosing two House traits. Traits are a type of Asset, akin to Aspects in FATE. Any member of a House can call upon its traits, as well as their own personal traits, to decrease the Difficulty of a task. Various examples: Atreides (Honorable, Popular), Corrino (Imperial, Wealthy), Harkonnen (Brutal, Cunning), Moritani (Independent, Vengeful).

Other possible traits: Ambitious, Amoral, Artistic, Competitive, Creative, Cruel, Cutthroat, Deceptive, Determined, Diligent, Discreet, Dogmatic, Expansionist, Faithful, Impartial, Industrious, Innovative, Just, Passionate, Pragmatic, Refined, Respected, Respectful, Resourceful, Righteous, Secretive, Subtle, Unthreatening. These are only a select few potential traits, the list is basically endless.

Eklo
player, 45 posts
"Prophets have a way...
...of dying by violence."
Thu 16 May 2024
at 16:37
  • msg #188

01: House Creation

I like Industrious and Respected.
Shai Hulud
GM, 111 posts
Walk without rhythm and
you won't attract a worm.
Sat 18 May 2024
at 08:35
  • msg #189

01: House Creation

Ambitious could tie into our Science (Understanding) secondary domain as well as build a reputation for being an 'upstart House' as someone suggested previously.

Innovative could tie into our Industrial (Produce) primary domain and cement our reputation as the manufacturer of choice for consumer suspensor goods and a source of cutting-edge Holtzman Effect research.

Secretive would give us a reputation for keeping a tight lid on our proprietary knowledge and manufacturing processes, and implies effective defenses against industrial espionage and sabotage.

Determined and Pragmatic could both reflect the pioneering spirit of a House settled on a planet with the sort of climate that rivals Arrakis in its extremity. Heck, could call it Pioneering and apply it to research as well as lifestyle.
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