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11:48, 15th May 2024 (GMT+0)

Randomness and the die roller.

Posted by jase
jase
admin, 1316 posts
Your caring dictator
Insert feature request
Mon 21 Feb 2005
at 15:45

Randomness and the die roller.

The die roller utilises Perl and the /dev/urandom device on RPoL's Debian server.

It is seeded once, automatically, by Perl.
QuietRain
member, 53 posts
Beware my stash of pointy
d4's oh nosy one.
Thu 24 Feb 2005
at 01:21
  • msg #2

Re: Randomness and the die roller.

I hope this is the correct place to post this.  If not, I have my flame-retardant clothes on so flame away with where I should have posted if I had any sense. ;)

I was wondering if the dice roller had a feature either now or will have one in the next version, where past rolls can be seen.  I know the dice roller shows a large number of the most recent rolls, but is there a way for a GM to view all rolls that have been made in their games?
jase
member, 1325 posts
Your caring dictator
Insert feature request
Thu 24 Feb 2005
at 16:00
  • msg #3

Re: Randomness and the die roller.

No, it's a cyclic log of 100 lines.  This is because storage space isn't infinite.
QuietRain
member, 54 posts
Beware my stash of pointy
d4's oh nosy one.
Thu 24 Feb 2005
at 19:08
  • msg #4

Re: Randomness and the die roller.

*sigh*  Well, it was worth a try.  Thanks Jase!
Kalijo
member, 1 post
Mon 14 Mar 2005
at 07:57
  • msg #5

Re: Randomness and the die roller.

Is there a way to roll severall dies at once, and show the dies separately?

The DSA system (which we use for the german Borbarad campaign) uses 3 rolls of w20 for skills. But the rolls ain't added together. Each roll is equivalent to an attribute test. If you fail the roll, you can use your skill points to make up for the miss. If you have still 0 or more skill points left over after the 3 rolls, you succeeded.

Now we could always make 3 rolls with 1W20, but this will clutter the log rather fast.

So any way to do the whole roll at once?
bigbadron
member, 3222 posts
He's Big, he's Bad,
but mostly he's Ron.
Mon 14 Mar 2005
at 08:32
  • msg #6

Re: Randomness and the die roller.

Yes.  :)

Set it to 3d20, then select "One Roll Engine" from the pop-up menu of game systems.  This will give you a total, but will record the individual rolls too.

eg: Admin rolled 24 using 3d20 with rolls of 16, 5 & 3.

Note that, AFIK, the rolls are listed in descending order, so if the order is important then you're better rolling seperately.

Hope this helps.
Kalijo
member, 3 posts
Mon 14 Mar 2005
at 08:55
  • msg #7

Re: Randomness and the die roller.

Yes, it does help. Means we have to roll spearately :(.
daherm
member, 77 posts
I'm a loser baby,
so why dontcha kill me...
Tue 15 Mar 2005
at 00:17
  • msg #8

Re: Randomness and the die roller.

just out of curiousity, how would ascending/descending order make a difference? either you read it left to right, r right to the left? either you have a # above which the task fails (so you ignore all numbers above that point) or a task at which only a above a # does it succeed, so you ignore everything below that...

i'm confused as to how it would matter really
nyanthus
member, 74 posts
I hate procrastinating...
but can't seem to help it
Tue 15 Mar 2005
at 00:37
  • msg #9

Re: Randomness and the die roller.

I can see it mattering, I can't see why you don't... you want randomness in the results. Period, not a sequence.
bigbadron
member, 3227 posts
He's Big, he's Bad,
but mostly he's Ron.
Tue 15 Mar 2005
at 00:44
  • msg #10

Re: Randomness and the die roller.

Uh... the results are random, or as near as you can get.  They're just sorted into a sequence.

Yes, they could be kept in the order they were rolled, but the One Roll Engine was originally implemented for GMs who want to roll up to 20 dice, and see how many of those dice were higher than a specific number.
Having them sorted makes it easier to see that.
nyanthus
member, 75 posts
I hate procrastinating...
but can't seem to help it
Tue 15 Mar 2005
at 00:49
  • msg #11

Re: Randomness and the die roller.

Well, putting it that way, I can see some use to it...
Kalijo
member, 4 posts
Tue 15 Mar 2005
at 07:30
  • msg #12

Re: Randomness and the die roller.

I'll try to explain it.

Lets take my char Mara (a very nice, but rather small witch) and a climbing roll as example:

Climbing is rolled vs:courage/dexterity/strength. Mara has a climbing skill of 2(very low), a courage of 14(high), a dexterity of 15(very high), and a strength of 7(extremely low).

Now I throw the dices: 14, 17, 6.

OK, my courage roll is a bare success (14/14). My dexterity roll would be a miss, but I can use 2 of my climbing points to "make up" for it (17/15+2). The strength roll is a sucess (6/7). All together I barely made this climb, with 0 skill points left. The GM would describe how I reach the top, needing severall minutes to recover my senses.

Now what happens if the dice are sorted?

17, 14, 6

OK, my courage roll is a miss, and I can't make up for it (17/14+2). My dexterity roll would be a success (14/15). The strength roll is a sucess (6/7). All together I miss the climb by 1 point, so a failure. The GM would describe that I start to climb, but lose courage halfway and now sit a few steps below the top of that ravine, afraid to move further.

6, 14, 17

Now I would have no courage problem (6/14), and also would be dexterious enough (14/15). But halfway up the ravine my strength gives way, and I sit there, totally exhausted (17/7).

As you see, there is a major difference if the rolls are sorted or not.
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