Vanheit
Username: Vanheit
Gender: Male
Species: Human
Age: 33
Height: 6'2"
Weight: 167 lbs.
Hair Color: Blonde
Eye Color: Brown
Distinguishing Features: Three-claw scar across left eye
Physical Description:
Vanheit goes by with an effort to remain relatively unassuming. Despite his height, he maintains a relatively decent weight, obscured by his clothing of choice. With his character choices being relatively standard, as compared to some of the more outlandish models that could be found, Vanheit shows an air of competence despite his lack of equipment and invested time; He's done his homework and clearly knows his way around a game at the base level, all that's needed is some time to figure out the unique mechanics to his newest interest.
His visage is usually stoic or unimpressed, often coming off as aloof or distant. He avoids questions about his appearance, typically turning the conversation away from his decisions to have a relatively average looking character design.
Most of his clothing is what sets him apart from others. Typically, he isn't against the idea of fetch quests or side missions to gain clothing options, appearing to favor somewhat militaristic designs favoring functionality and form, instead of only one or the other.
Gender: Male
Species: Human
Age: 33
The Physical
Height: 6'2"
Weight: 167 lbs.
Hair Color: Blonde
Eye Color: Brown
Distinguishing Features: Three-claw scar across left eye
Physical Description:
Vanheit goes by with an effort to remain relatively unassuming. Despite his height, he maintains a relatively decent weight, obscured by his clothing of choice. With his character choices being relatively standard, as compared to some of the more outlandish models that could be found, Vanheit shows an air of competence despite his lack of equipment and invested time; He's done his homework and clearly knows his way around a game at the base level, all that's needed is some time to figure out the unique mechanics to his newest interest.
His visage is usually stoic or unimpressed, often coming off as aloof or distant. He avoids questions about his appearance, typically turning the conversation away from his decisions to have a relatively average looking character design.
Most of his clothing is what sets him apart from others. Typically, he isn't against the idea of fetch quests or side missions to gain clothing options, appearing to favor somewhat militaristic designs favoring functionality and form, instead of only one or the other.