Marco
Marco (Last Name Here)HP: 25
Morph time 6 seconds morph 6 seconds demorph Blend -2 morphed +1 demorphed morphed: [dice=3d6-2 text="What you're rolling to do"] demorphed: [dice=3d6+1 text="What you're rolling to do"] Marco gets +4 to all Blend rolls against Peter, and does not face a penalty for length of time spent away. Flight -1 to all winged creatures Moving quickly: [dice=3d6+0 text="What you're rolling to do"] Continuing to move for more than 20 minutes: [dice=3d6+2 text="What you're rolling to do"] Catching thrown objects: [dice=3d6-6 text="What you're rolling to do"] Self-Control -1 morphed -1 demorphed morphed: [dice=3d6-1 text="What you're rolling to do"] demorphed: [dice=3d6-1 text="What you're rolling to do"] Gain control of a new morph: [dice=3d6+0 text="What you're rolling to do"] Gain control of a familiar morph: [dice=3d6+0 text="What you're rolling to do"] Vigilance +0 Determine current vigilance level: [dice=3d6+0 text="What you're rolling to do"] Understand a situation better: [dice=3d6+0 text="What you're rolling to do"]
Bullshit Artist
Following a failed Blend or Self-Control roll while not in morph, roll 3d6 to see if you can talk your way out of the situation. For a successful roll (10+), you fast-talk one person in the vicinity into believing that they didn’t just see what they thought they saw. You must roll again for each additional person you wish to bullshit. This effect will not work against hork-bajir, taxxons, andalites other than Ax, or yeerks who saw you morph.
Single Clear Line
At a moderate Vigilance Level, roll Vigilance Assessment at a +5 once per day. On a successful Vigilance Assessment roll, gain the ability to ask the Ellimist three questions about the environment or political situation in order to gain knowledge about how to approach a battle. You cannot use this feat during combat time, or against your own teammates. If the Ellimist chooses to answer (under no obligation to do so), then the Ellimist must also roll 1d100 to see how Crayak gets revenge.
Class Clown
Once per day, if one of your teammates fails a Self-Control roll while outside of combat time, roll Vigilance (Level + Assessment) to notice and respond. On a successful Vigilance roll, come up with some silly observation or bleakly existentialist wisecrack about the situation. The Ellimist’s judgment of how funny you are will determine the success of your attempt to get a teammate to regain Self-Control.
Baby Driver
Whenever encountering a human ground vehicle (car, golf cart, tank, etc.), you can roll 3d6-3 to get the vehicle running, and 3d6-4 to operate it while in any human or vaguely humanoid shape. Failed rolls will not mean that the car stops (unless they’re critical failures of 3 or lower), but will mean that the car takes various forms of damage. While driving, you make all Blend checks at -6 to pass as a licensed driver.
Marco’s Achilles Heel
For every round that Marco is in combat with any yeerk using Eva as a host, Marco must make a Self-Control roll +2 to continue fighting. Following a failed roll, Marco must roll 1d6 and remain unable to attack (with Dodge, defense, and bonus actions)
Saving Throws (don't forget your morph modifiers!)
Blend: [dice=1d6+0 target=3]
Dodge: [dice=3d6+0]
Morphs Acquired