RolePlay onLine RPoL Logo

Welcome to Scarlet Moon

01:20, 3rd June 2024 (GMT+0)

Percival the Bold

Percival is a wizard, he's a 5'9", 170 pound and is a hunchback. He has brown hair and green eyes, he walks with a bit of a limp.








Dungeons and Dragons 3.5 Character Sheet
NamePercival the BoldPlayerZagygUpdate03/08/241.9Total Class Levels
RaceHumanHeight5'9"Wizard 
Type(Subtype(Humanoid) HumanWeight170lbs------------ 
GenderMaleAge28EyesGreen------------ 
AlignNeutralSizeMediumHairBrown------------- 
DeityXXXXXHandRight------------- 
Movement Speeds------------- 
Land30ftFlight0ftHover0ftExp15,000Level6 
Swim1/2 speedClimb1/4 speedBurrow0ftNext21,000ECL6 

1.2
Ability
Score
1.2
Racial
Bonus
1.2
Level
Bonus
1.2
Magic
Bonus
1.2
Misc
Bonus
1.2Current
ScoreMod      
STR14+2+2+ + + =  
DEX18+4 + +2+ =  
CON18+4 + +2+ =  
INT19+4 + +2+ =  
WIS14+2 +1+ + =  
CHA12+1 + + + =  

 TotalCurrentSubdual Total Dex Misc
HP4343 Init+4=4+ 

 Total   Armr Shld Dex Dodge Nat. Defl Misc
Full15=10+ + +4+ + +1+ 
AC15=10+ + +4+ + +1+ 
Touch15=10+xxx+xxx+4+ + +1+ 
FlatFoot11=10+ + +xxx+xxx+ +1+ 

SAVESBonus Base Ability
Mod
 Magic Misc
Fort (Con)+9=2+4+1+2
Ref  (Dex)+7=2+4+1+ 
Will (Wis)+8=5+2+1+ 

BaseTotal BAB Str Misc BaseTotal BAB Dex Misc
Melee+5=3+2+  Range+7=3+4+ 



ABILITIES/FEATS












t-trained only   *- No Armor penalty


C
L
A
S
S
SKILLA
B
I
L
I
T
Y


T
O
T
A
L
 

R
A
N
K
S
 A
.
B
O
N
U
S
 S
Y
N
E
R
G
Y
 


M
I
S
C
 


R
A
C
E
 A
R
M

P
E
N
 AppraiseInt4=0+4+ + + -*
 BalanceDex4=0+4+ + + - 
 BluffCha1=0+1+ + + -*
 ClimbStr2=0+2+ + + - 
 ConcentrationCon13=9+4+ + + -*
 Craft (alchemy)Int13=9+4+ + + -*
 Craft (blacksmithing)Int = + + + + -*
 Craft (gemcuting)Int = + + + + -*
 Craft (armorsmith)Int = + + + + -*
 Craft (weaponsmith)Int = + + + + -*
 Craft (sculpting)Int = + + + + -*
 Craft (carpentry)Int = + + + + -*
 Craft (Leatherworking)Int = + + + + -*
 Craft (stonemasonry)Int = + + + + -*
 Craft (Pottery)Int = + + + + -*
 Craft (Trapmaking)Int = + + + + -*
 Craft (basketweaving)Int = + + + + -*
 Craft (bowmaking)Int = + + + + -*
 Craft (painting)Int = + + + + -*
 Craft (shipmaking)Int = + + + + -*
 Craft (locksmithing)Int = + + + + -*
 Craft (cobbling)Int = + + + + -*
 Decipher ScriptInt = + + + + -*
 DiplomacyCha1=0+1+ + + -*
 DisguiseCha1=0+1+ + + -*
 Escape ArtistDex4=0+4+ + + - 
 ForgeryInt4=0+4+ + + -*
 Gather InformationCha1=0+1+ + + -*
 HealWis2=0+2+ + + -*
 HideDex4=0+4+ + + - 
tHandle AnimalCha = + + + + -*
 IntimidateCha1=0+1+ + + -*
 JumpStr2=0+2+ + + - 
tKnowledge (arcana)Int13=9+4+ + + -*
tKnowledge (architect/engineering)Int = + + + + -*
tKnowledge (dungeoneering)Int6=2+4+ + + -*
tKnowledge (geography)Int6=2+4+ + + -*
tKnowledge (nature)Int = + + + + -*
tKnowledge (history)Int10=6+4+ + + -*
tKnowledge (local)Int = + + + + -*
tKnowledge (nobility/royalty)Int = + + + + -*
tKnowledge (psionics)Int = + + + + -*
tKnowledge (religion)Int = + + + + -*
tKnowledge (spirits)Int = + + + + -*
tKnowledge (tactics)Int = + + + + -*
tKnowledge (weaponry)Int = + + + + -*
tKnowledge (law)Int = + + + + -*
tKnowledge (planes)Int = + + + + -*
 ListenWis4=2+0+ +2+ -*
 Move SilentlyDex4=0+4+ + + - 
 Perform (sing)Cha1=0+1+ + + -*
 Perform (Any Other)Cha = + + + + -*
tProfession (Bookbinder)Wis12=8+2+ +2+ -*
 RideDex6=0+4+ +2+ -*
 SearchInt4=0+4+ + + -*
tSpellcraftInt15=9+4+2+ + -*
 SpotWis4=0+2+ +2+ -*
 SurvivalWis2=0+2+ + + -*
 SwimStr2=0+2+ + + - 
 Use RopeDex4=0+4+ + + -*








Wizard(Class) SPELLS
LEVEL0123456789Pages Needed
Known321077######77
Per Day4443###### 
SpFocus########## 

SPELL BOOK
Level 0 (cantrip) SpellsSpell DC14
Spells Known -
Acid Splash                  Orb deals 1d3 acid damage.                                            ph:196
Amanuensis                   Copy nonmagical text.                                                spc:9
Arcane Mark                  Inscribes a personal rune (visible or invisible).                     ph:201
Caltrops                     Covers several spots with magical caltrops.                          spc:42
Dancing Lights               Creates torches or other lights.                                      ph:216
Daze                         Humanoid creature of 4 HD or less loses next action.                  ph:217
Detect Magic                 Detects spells and magic items within 60 ft.                          ph:219
Detect Poison                Detects poison in one creature or object.                             ph:219
Disrupt Undead               Deals 1d6 damage to one undead.                                       ph:223
Electric Jolt                Ranged touch attack (1d3 dam).                                        spc:78
Flare                        Dazzles one creature (-1 on attack rolls).                            ph:232
Ghost Sound                  Figment sounds.                                                       ph:235
Launch Bolt                  Launches a crossbow bolt as if fired from a light crossbow.          spc:130
Launch Item                  Hurls Fine item up to med range w/ no range penalty.                 spc:130
Light                        Object shines like a torch.                                           ph:248
Mage Hand                    5-pound telekinesis.                                                  ph:249
Mending                      Makes minor repairs on an object.                                     ph:253
Message                      Whispered conversation at distance.                                   ph:253
No Light                     Prevents normal light from illuminating.                              bv:100
Open/Close                   Opens or closes small or light things.                                ph:258
Preserve Organ               Protects one detached organ from decay for 24 hours.                  bv:101
Prestidigitation             Performs minor tricks.                                                ph:264
Ray of Frost                 Ray deals 1d3 cold damage.                                            ph:269
Read Magic                   Read scrolls and spellbooks.                                          ph:269
Repair Minor Damage          Repairs 1 point of damage to a construct                             spc:173
Resistance                   Subject gains +1 on saving throws.                                    ph:272
Silent Portal                Negates the sound from opening a door or window.                     spc:190
Slash Tongue                 Subject takes -1 penalty on attacks, saves and checks for 1 round.    bv:103
Sonic Snap                   Targets take 1 dam sonic and is deafened for 1 round.                spc:195
Stick                        Affix one object weighing up to 5 lbs to another object.             spc:206
Touch of Fatigue             Touch attack fatigues target.                                         ph:294
Unnerving Gaze               Subject takes -1 penalty on attacks.                                  bv:108
Level 1 SpellsSpell DC15
Spells Known -
Burning Hands                5d4 fire damage.                                                      ph:207
Color Spray                  Knocks unconscious, blinds, and/or stuns creatures in a 15 ft. cone.  ph:210
Comprehend Languages         You understand all spoken and written languages.                      ph:212
Enlarge Person               Humanoid creature doubles in size.                                    ph:226
Identify                     Determines properties of magic item.                                  ph:243
Mage Armor                   Gives subject +4 armor bonus.                                         ph:249
Magic Missile                3 missiles deal 1d4+1 damage each.                                    ph:251
Ray of Enfeeblement          Ray imposes a Str penalty 1d6 +3.                                     ph:269
Shield                       Invisible disc gives +4 to AC, blocks magic missiles.                 ph:278
Sleep                        Puts 4 HD of creatures into magical slumber.                          ph:280
Level 2 SpellsSpell DC16
Spells Known -
Blindness/Deafness           Makes subject blind or deaf.                                          ph:206
Bull's Strength              Subject gains +4 to Str.                                              ph:207
Continual Flame              Makes a permanent, heatless torch.                                    ph:213
Invisibility                 Subject is invisible for 6 minutes or until it attacks.               ph:245
Knock                        Opens locked or magically sealed door.                                ph:246
Melf's Acid Arrow            Ranged touch attack; 2d4 damage each rd                               ph:253
Scorching Ray                1 ranged touch attack(s) deal 4d6 fire damage.                        ph:274
Level 3 SpellsSpell DC17
Spells Known -
Daylight                     60-ft. radius of bright light.                                        ph:216
Dispel Magic                 Cancels magical spells and effects with dispel check of 1d20+6.       ph:223
Fireball                     6d6 damage, 20-ft. radius.                                            ph:231
Haste                        6 creatures move faster, +1 on attack rolls, AC, and Reflex saves.    ph:239
Hold Person                  Paralyzes one humanoid.                                               ph:241
Secret Page                  Changes one page to hide its real content.                            ph:275
Tongues                      Speak any language.                                                   ph:294
Level 4 SpellsSpell DC##
Spells Known -
Level 5 SpellsSpell DC##
Spells Known -
Level 6 SpellsSpell DC##
Spells Known -
Level 7 SpellsSpell DC##
Spells Known -
Level 8 SpellsSpell DC##
Spells Known -
Level 9 SpellsSpell DC##
Spells Known -


Keep track of prepared spells however you wish or your GM wishes (people can be picky about that!)



Carried Gear


Darkwood Quarterstaff                  640gp     2  Continual Light on tip, bag to cover when it needs concealed.
Darkwood Crossbow                      365gp     2
Quiver w/20 bolts                        2gp     1
Mithral Dagger                         502gp     1
Hewards Handy Haversack              2,000gp     5
 Spellbook                                       3
 40 bolts                                4gp     2
 Mess Kit                                6sp     1
 Pot, Cook                               5sp    10
 oil Flask x 4                           4sp     4
 Collapsing Grappling hook               3gp     2
 Climbing Kit                           80gp     5
 Swimmers Kit                           15gp     5
 Cold Weather Outfit                     8gp     7   +5 on Fort save.
 Winter Full cloth
 Ice Boots, fur lined                   15gp     1   +2 on ice
 Ice axe                                10gp     5
 Snow Goggles                            2gp
 Crampons                                5gp     1
 Sledge Hammer                           1gp    10
 Winter Blanket                          3sp     2
 Iron Spikes x8                          8cp     8
 Crowbar                                 2gp     5
 10 days Trail Rations                   5gp    10
 Small steel Mirror                     10gp     0.5
 Soap                                    5sp     1
 Sack x 4                                4sp     2
 Sunrod x 2                              4gp     2
 Alchemist Fire x 2                     40gp     2
 Tobacco x 2 pounds                      1gp     2
 Tea, Black                             25sp     5
 Percolator                              1gp     1
 Salt  2lbs                             10gp     2
 Mwk Artisans Tools (Bookbinder)        55gp     2
HANGING ON HAVERSACK
 50' silk rope x2                       20gp    10
 Torch x 8                               8cp     8
 Snow Shoes                             15gp     8
 Bedroll                                 1sp     5
Scroll case                              1gp     0.5
 Paper x 10 sheets                      40sp
Belt Pouch                               1gp     0.5
 Flint & Steel                           1gp
 Ink x 2                                16gp
 Pens x 8                                8sp
 Whetstone                               2cp     1
 Tindertwig x 10                        10gp
 Pipe                                    5gp     0.5
 Sealing Wax                             1gp     1
 Signet Ring                             5gp
 Sewing Kit (w/ needles)                 1gp
Water skin                               1gp     4
Spell Component Pouch                    5gp     2


People tend to carry a LOT and like to organize it their own way, however please keep name, quantity, value, and weight in some order. Magical items, weapons, armor, and the like expand upon below.





COINPP110GP35SP2CP2
GEMS - Typequantityvalue each
XXXXXXXXXXX####
Total GP value######## TOTALWEIGHT# LB


Weapon:QuarterstaffWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+61d6+320/x2-BMwk
        
Details - Darkwood (640gp)

Weapon:Light CrossbowWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+81d819-20/x280PMwk
        
Details - Darkwood (365gp)

Weapon:DaggerWeightx lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+61d4+219-20/x210P/SMwk
        
Details - Mithral (502gp)

Weapon:RayWeight- lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+7By Spell20/x2Spell  
        
Details -

Weapon:Energy MissileWeight- lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+7By Spell20/x2Spellx 
        
Details -


Slotted ItemsQTYWeightCostLocation
Headband of Intellect +21 4000Head
Cloak of Resistance +1111000Shoulders
    Face
Amulet of Health +21 4000Neck
    Torso
    Armor
    Back
    Arms
Gloves of Dexterity +21 4000Hands
    Feet
Ring of Protection +11 2000Ring 1
    Ring 2
    Waist
    Body

Current LOAD:51 lbs. - Light
LightMedium (-3)Heavy/Max (-6)Lift (x2)Push/Drag (x5)
58 lb116 lb175 lb350 lb875 lb


DESCRIPTION: Percival is a wizard, he's a 5'9", 170 pound and is a hunchback. He has brown hair and green eyes,
he walks with a bit of a limp. His clothes are blue, green and brown, grey cloak.



BACKGROUND: Percy grew up in a magical family. His father is the Arch-mage Yngvar Yragerne. His mother is also a mage
of great repute as well, Maple Triaderne. She is semi-retired as she had a family to raise, his father was the High
Mage of the Silent Tower in Niole Dra! He had trained to be a universalist wizard and had learned well. He was also
training to be a Bookbinder so he could make spellbooks and other magical tomes. His teacher, Birahu the Black, was a
great Arch-mage as well as an Alchemist of the High Order.

When he turned 20, Percy set out on his own to learn the world. He could have stayed there and been an instructor himself
but chose the hard path. There was only so much he could learn in the tower, and he sought knowledge and power, to one
day exceed his own father.

One day after being on the road for a few years, he found himself awaking on the edge of a wood with a young girl
staring down in his face. He had no memory of how he got there or what happened to him, a large scar over his heart
as though he had been skewered by a sword straight through the heart and out his back. But he was alive! Since, he had
traveled with the Road Warden on his rounds, always returning to the tavern that had taken him in. The Gray Fox.




LEVELING DETAILS