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Welcome to ~~ SILVERMOON AGENCY ~~ {Adult}

10:36, 30th April 2024 (GMT+0)

Kurt Hunt ~ GD Werewolf

CHARACTER NAME: Kurt Hunt

CHARACTER AGE: 350 (appears 26)

CHARACTER DESCRIPTION: 5ft 10", 179 lbs, short styled black hair and blue eyes pair nicely with Kurt's well toned body. Sharp dress and a sharper eye keeps Kurt generally dressed in perfectly cut suits and a black trilby which is slanted on the right covering the eye.

CHARACTER SKILLS/ABILITITES: Being a master of all manners of gambling has made Kurt quite versatile when it comes to predicting individuals, how they are react and how they behave is all part of greater science with Kurt, of course predictability isn't 100% accurate, though Kurt believes he is very close to it ....provided he has the house advantage.

Just because Kurt takes pride in his appearance doesn't mean he is not afraid to get his hands dirty (especially not bloody), his belief that using guns makes for a weaker werewolf has made him quite the melee fighter and his familiarity with most methods of melee combat allows him to keep his enemies on their toes (provided he hasn't hacked them off yet). In addition his combat knowledge and fitness levels allow Kurt to become much more agile then his kin counter-parts.

Being over 300 years old has given Kurt some more control over his transformation into a werewolf, not only can Kurt turn into a werewolf like his kin but can also turn separate parts of his body into it's werewolf form at will and return it back to human form.


CHARACTER FACTION : Evil

CHARACTER'S BACK HISTORY : Ironically Kurt was born into a family of hunters and slayers so you could just imagine their surprise when they found out Kurt was a being they sought to destroy. While his mother, a hunter, wanted to kill the child, his father, a werewolf sympathizer took Kurt and fled their home, for his own well being Kurt's father gave him to the leader of a local pack who promised to care for Kurt as their own.

As Kurt became much older he helped what was left of his pack move into Miami where they soon became revered as a group of master gamblers, seeing how they could make a life here Kurt and the others agreed to stay, however as Noble's call to his sect went out to all werewolves in the area Kurt answered it and as a gesture of good will offered his vast knowledge and expertise in the world of gambling in exchange was given responsibility for handling the big money for cage matches which suited Kurt just fine.