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Welcome to Mystara: The Known World

16:01, 18th May 2024 (GMT+0)

Mystara: The Known World






Mystara. The Known World. The Grand Duchy of Karameikos. Threshold. Aleena. Bargle.

For old-school gamers those names should be familiar. Mystara, or the Known World, was the setting created for the B/X, BECMI, and Rules Cyclopedia editions of D&D. For those unfamiliar with the setting, it is a bit pulpy, a bit gonzo, and a bit Weird Tales. But it’s also a lot of fun.

We will start the game in the village of Threshold, in the Grand Duchy of Karameikos. Be aware that the Known World is far more cosmopolitan than most bog-standard D&D settings. There are no inherently evil races. There are also many races in the Known World that haven’t been printed inside the pages of a D&D book in decades.

There are quite a few old-school modules set in the Known World. These will be available to play through if the players choose. But the Known World is far more than those few classic modules and the Grand Duchy of Karameikos.

This will be a player/character-driven game set in a persistent, open-world sandbox. Dungeon delving, wilderness exploration, building strongholds, warfare, political intrigue, espionage, and possibly even godhood and more are available options.

The game system will be AD&D with house rules as necessary.