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04:59, 10th May 2024 (GMT+0)

Yorin The Quick and Swift

:
• Forceful 2 Because of Gladiator training
• Agile 2 Because Hapid upbringing
• Insightful 1
• Charming 1

--The Dance. As long as Yorin isn't outnumbered, even if Yorin's highest roll in combat is 2, she still manages to improve her position. She gets to roll 1 extra d4 for her next combat roll against the same opponent (yes, even if that means she rolls more than 3).

--The Tricks: The first time Yorin takes damage in combat, she doesn't. Although her opponent could've sworn they hit her, it was just a trick-- they narrowly missed her. This ability cannot be used again until combat is over and a new combat situation arises.