- The GM has marked this game as containing personal and intellectual property.
If the GM leaves or deletes the game nobody else will be able to continue the game.
Adventures on the Continent
The Continent is still very wild.From its vast swamplands of the western half to the even vaster desert of the eastern half, from the giant-sea-turtle-riding nomads of the east coast to the nomads who patrol the vast warren of mine tunnels underneath the entire continent, The Continent holds many secrets-- and treasure, and the opportunity for glory.
Come and adventure, and find whatever you seek.
We recently had a little contest about who could create the best elements of a fantasy world. Now that we made it, we're trying to run a game in it. Not everyone had time, though, so we're asking for players.
You may have any class you want (that no one else has taken already)-- the usual assortment plus some extras--
--Fighters or paladins
--Order Mages (strengthen, enhance, and buff things)
--Chaos Mages (wild destructive magic, probably illusions too)
--Clerics (we have a few deities and demi-deities)
--Spirit Shamans (Mage/Cleric combo specializing in undead, elementals, and other-planar beings)
--Stormriders (Basically sort of a Ranger/Druid combo)
--Rogues or Bards