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Welcome to The Mysteries of the Magi

19:15, 14th May 2024 (GMT+0)

The Mysteries of the Magi

Premise: Long have the ancient magi been at the forefront of the grand struggle between the immortal forces that shape reality. Yet their power was fading, as the darkness encroached, testing and breaking the defences that kept the cosmos safe. It was long since time for a new generation of magi to take up the mantle in place of the old.

Once the White Tower was a shining beacon of light for all the Countless Worlds. Yet, it was but a shadow of its former glory. A broken ruin, a monument to a broken Order.

Even so, the Wizard continued to train but a small handful of acolytes, teaching them what they would need to know in the dark days ahead. There within its stone walls, would-be magi learned of the Mysteries, gifted with magical spells that allowed them to shape and bend the cosmos to their will. Such power, so the Mysteries say, must be tempered by the wisdom and compassion to know when to use such extraordinary abilities for the right reasons.

As the knowledge and wisdom of the magi began to fail, and the darkness consumed to threaten all the Countless Worlds, the new generation will have to make difficult choices.

Notes: It can be difficult to know just what to expect from a wizard school game, since there's so much you can do with it. So with that in mind, here are some of the elements of the game that I'd like to focus on:


System: Over the years, I've developed the minimal RPG system, a home-brewed system that I use in play-by-post games. Its virtues are that it's very minimal and doesn't get in the way of telling a good story, but most importantly, it allows players to play the kinds of characters they want to play.